Goat

A rough swordsman wielding a large black zweihander blade, as well as a spiked mace on a chain he can swing from his other arm. As Goat's nightmares about his family's death continues to increase and get worse, he fears and realizes that the growing stress and pressure of the nightmares themselves will drive him into a state of pure insanity. Goat resolves to eliminate this problem once and for all and sets his own sight on the mystery of the lost continent.

Goat is a tanky character with some big swings. One of his special features is that all of his heavy normals knockdown his opponent.

Command Normals
Low kick (6 + B) - Low standing kick. It must be crounch-blocked.

Overhead punch (6 + C) - An overhead with a lot of startup but with a big hitstun.

Specials
Buster Hammer (236 + Button) - Goat swings a morning star flail, with good range.

Supers
Bastard's Cradle (236236 + Button) - Goat rushes forward on his opponent. If he hits he will start a series of swings which result in a 18-hits autocombo. If the first hit misses or is blocked, Goat won't follow through with the rest of the move. This move is long to come out and can be combo only from his overhead punch.

Iron Rage (214214 + Button) - Goat get his dragon punch from Asura Blade back. He will leap into the air with his sword pointed up. More easy to use in combo than his first super. It can be use from a medium attack. This super does less damage than Bastard's Cradle and hits up to 9 times. You can use it in a air combo but the angle can be hard to find.

Hyper Body Boost Mode (22 + ABC) - This boost mode have a very good name cause it does exactly what it's suggests. During Hyper Body, all Goat's attacks (normals and specials) will have super armour. Goat is now a super tanky character with no fear of counter hit. Some of his attacks profit of little changes.


 * Standing C, Jumping C and Overhead Punch do more damage.
 * Last hit of C Phantom Crash is now a vertical launcher. But because of the pushback of the attack it's very hard to combo from it unless you're very close of the opponent.
 * Last hit of C Buster Horn in a launcher. The last hit is now very rewarding. But because the pushback of the 2-3 last hits of the attack is huge, the last hit can be hard to land on the opponent.