Yashaou

The main protagonist of the series. A hot-blooded swordsman who wields a katana while having mastery over the element of fire. Even though he was successful in defeating both S. Geist and Curfue from within the Asura Blade incident of three years ago, Yashaou's hard-fought victory had come at a tough price, in which he had suffered a large wound to his right arm and that he had increased the instability of his own fiery power. Despite this, Yashaou continues to live his own life as a traveling mercenary and decides to investigate the mystery of the lost continent for both money and curiosity.

Yashaou was good in Asura Blade, but here he's a combo powerhouse. He hasn't changed so much besides the loss of his weapon throw, so Yashaou players should feel right at home. Yashaou is an all-around character with excellent combos and a button he can push in any situation. You probably don't want to use your meter on super moves, they take too long to build up and generally aren't worth it and/or are impractical to use.

Weapon: Fire Sword

Meter Length: 3 bars

Stage: Lux (City Street)

Defence Level: Normal

Pros & Cons
+ Custom Combo Style Boost Mode

+ Disjointed Hitbox on his sword allows for high-priority, safe responses to jump-ins and normals

+Large Meter length allows for more EX Moves and an abundant amount of time for Boost Mode Custom Combos

+Free-flowing character with low skill floor and high skill ceiling

-Lackluster Supers that don't have a reason to be used when you could be throwing out Custom Combos instead.

Command Normals
Back-Hop


 * Yashaou Back-hops instead of dashing, and can interrupt his hop into any aerial normal 1 time per each side he faces, or cancel into an Aerial Special. For example, If Yashaou is facing right, then back-hops to aerial B, he cannot use a back-hop attack until he faces the opposite direction. Aerial Specials are exempt from this limitation.