Taros

A large golem in that it can form parts of its body into various weapons. Upon encountering the same young boy who had met Rose Mary and learning about the mystery of the lost continent, Taros decides to begin a new mission in investigating the strange and unusual anomaly of the lost continent.

Taros is a large, tanky-based character with normals that do 1/2 and HP bar physically and emotionally, and specials that can force your opponent to play defensively and by your rules. While throwing out normals and specials haphazardly isn't a bad strat, mastering Taros can completley shut down your opponent via spacing and pressure.

Weapon: Himself

Meter Length: 2 bars

Stage: The Tower Of Pride

Defense Level: Stronger

Pros & Cons
+ Excellent Specials, arguably the best in the game

+Boost Mode can guarantee a Last Stand Defense is going to succeed

+ Long combos great for eating the clock.

+Godly EX moves

- Very large hitbox

-Slow

- Lackluster Supers and Situational Boost Mode

Command Normals
2B-Foot stomp, knocks down on first hit when close

Air B (Off of a 7 or 9 jump) - 5-hit drill attack that overpowers most normal attacks

2C - Big axe swing, overhead knockdown

6C - Slow long-range punch, overhead and knockdown

Special Moves
Artillery Attachment 001 - Vulcan Explosion (623A)

Taros shoots a laser, setting off explosions on the ground. Long startup but quick recovery, so you can hit your opponent into the blasts. Resembles a Power Geyser.

Artillery Attachment 002 - Pavement Roller (214A)

Taros rushes forward with two large gears spinning in place of his hands.

Artillery Attachment 003 - Bey Blender (Air ONLY - 236A)

Arguably, one of the best moves in the game. Taros flies up/forward, with a spinning blade for legs. This move has strange juggle/launcher properties; sometimes it works as a launcher, sometimes it counts as two launchers, sometimes it just knocks down. Can apply insane pressure to your opponent, and, if it crosses up in between hits, your opponent must switch sides to block, which is incredibly difficult at the speed the hits come in.

After these moves, you recover before the opponent, and can throw out another one.

Supers
Legendary Artillery - Hinokagutsuchi Blade (236236A)

Taros winds up and then swings a giant sword downwards. Seems unavoidable unless you can get behind him before he swings. Damage is OK but not great, considering how the damn thing takes 2-3 business days to come out.

Legendary Artillery - Perfect Armor (Boost Mode ! 22ABC)

Taros gets Super Armor for during every attack he does. Standing C and 6C do more damage. Standing C is cancellable on either hit. Second hit is a V. Launcher